Showing posts with label 7TV. Show all posts
Showing posts with label 7TV. Show all posts

30 March, 2025

Stargate Project: SG-1

For years I have wanted to do a project based on the Stargate movie/tv shows, specifically Stargate SG-1 which aired from 1997-2007.  It is available to stream free on demand at PlutoTV.  Over the years I've collected miniatures for this project.  When I was considering what game to run at Historicon 2025, I decided that I was finally ready to take the plunge.  I will be using the 7TV rules, one of my favorite rulesets which is perfect for this type of large skirmish game.

I decided the first task was to paint the forces of Stargate Command, based under Cheyenne Moutain, Colorado.  I painted them during the winter of 2024-25.  I used green uniforms with black equipment as that is the most common uniform worn in the show, though they occasionally wear khaki or black.  Part of my research is rewatching the entire series.

SG1 (l-r): Teal'c, Daniel Jackson, Colonel Jack O'Neill, General Hammond, and Major Samantha Carter.  You can't do a stargate game without the stars of the show.  Hasslefree makes these and as usual with their miniatures, they did a good job depicting the actors.  I did have to paint the Apophis symbol on Teal'c's forehead freehand and I wish he was carrying his staff weapon.  All of these were one piece except for Daniel's pistol arm.

                                                    A close-up of O'Neill & Carter

Teal'c & Daniel Jackson

General Hammond in his most frequent pose, exasperated that SG-1 isn't following orders.

I wanted more teams of 4-5 miniatures each so started looking at modern 28mm manufacturers.  Then I remembered that I had 2 sprues of Warlord/Wargames Factory Modern Military.  I bought them years ago during a $1 sprue sale along with some zombies and had nearly forgotten I had them.  Warlord marketed them as part of their Project Z range which has disappeared from their website.  Each sprue has 4 miniatures so that would give me 2 more teams.  They are not the most detailed miniatures, but I already had them and there are a lot of weapon and head options on thesprue.  I painted one team with black helmets and one team with green helmets to make them visually distinct.  With the limited color palette, these painted up quickly.  I painted the badge with their team number on the upper right arm but it hard to see in the photos.  There are several websites that list the various SG teams along with known members as they appeared on the show.

SG-3, a Marine team led by Major Castleman.

SG- 6, an Air Force team led by Lt. Colonel Barnes.

I used some Crooked Dice X-Commando miniatures for a 4th team.  I have more of these that I painted in black uniforms back in 2017.  I got them out and touched them up so that I could use them as well depending on the size of the scenario: Old X-Commandos.  I haven't given them a team number, perhaps the second iteration of SG-10, whose original members were lost in a black hole.

The full SGC force.

What will be next in this project?  The villainous Goa'uld.

25 February, 2025

28mm Moderns

Today's post features some miniatures that I started painting at the end of July 2024 and finished in fall 2024.  I recently got them out for photos on a sunny winter day.  I will use them primarily for my 7TV games.

Three American Agents from Brigade Games Cold War era Spies and Patriots range.  These will be part of my Miami VIce collection, hence the bright colors.  I didn't have any female undercover detectives, so these are a nice addition.  I think the one on the right is a good match for Gina Calabrese, one of the original cast.  I am still on the lookout for a miniature to use as Trudy.


Three Female Armed Civilians from Brigade's WW2 range.  These are useful miniatures that can serve in plenty of modern to post-apocalyptic scenarios.


 Two miniatures from Crooked Dice.  On the left is a police officer or well-dressed criminal, on the right is a post-apocalypse raider.


 A giant post-apocalypse mutant also from Crooked Dice.  It is hard to find size XXXXXXL shirts in the apocalypse.  He will smash you with his mighty fists!


The entire group.  You can see how large the mutant is compared to the others.


22 September, 2023

Miami Vice at Historicon 2023

At Historicon 2023, I ran a game using the 7TV rules.  The scenario was based on the 1980s tv show Miami Vice and was set up for 4 players: Miami Vice, a Colombian Cartel, the Miami Mafia, and the Japanese Yakuza.  As documented in my previous posts, I created the scenario in part as motivation to paint the excellent Brigade Games miniatures that I had for Miami Vice and the Cartel.  Research consisted of watching seasons 1 & 2 of Miami Vice on DVD.  The links below will take you to the posts for the factions that I painted for the game (the Mafia were older miniatures):

Miami Vice

Cartel

Yakuza

Each faction started with 7-10 miniatures.  In 7TV terms, each was 31 points and consisted of a Star, a Co-Star, and assorted extras.  I created custom game cards using the 7TV Casting agency, which allows you to edit the profile cards used for each miniature and add your own photos.  I then printed them out at a larger size.  You never know how the lighting will be and they are easier to read.

Each player also had a chance of reinforcements showing up in a random location during the game  Miami Vice frequently had guest stars on the show, so I chose miniatures that best fit the 1980s setting.  Each had a special ability that fit their character.  All were painted for this scenario except the Cartel ones.

Miami Vice's reinforcement was police officer Axel Foley from Beverly Hills Cop (Eddie Murphy), on vacation in Miami.  Next to him is ex-Taxi Driver Travis Bickle (Robert DeNiro), who has moved to South Florida and is now a UPS driver, since I have a UPS van.  If he shows up he shoots at a random target.  Both are from Studio Miniatures/Hayland Terrain who have an extensive line of film and tv inspired miniatures.


The Cartel reinforcements consisted of two local dealers.  The one on the left is a Reaper Bones mini; the one on the right is from Hasslefree.  I already had these in my collection and thought they fit the setting perfectly.

The Mafia reinforcements were some associates from out-of-town.  Years before their starring roles in Pulp Fiction, Jules and Vincent (Samuel L. Jackson and John Travolta) are visiting Miami on a business trip.  Also from Studio/Hayland.

The Yakuza were able to call on their ship's crew, who have disembarked from the freighter and are visiting local businesses.  They are from North Star's Tong line

Now on to the games.  I ran the same scenario twice, which featured a warehouse complex with various tokens representing drugs, money, guns, etc (the yellow tokens in the pictures).  Setup areas were in each corner of the table.  Miami Vice had the complex under surveillance from a jewelry store (lower left) and moved in when they spotted the Cartel boats had docked (upper right).  Joining in the action were the Yakuza on a freighter (lower right) and the Miam Mafia at Carfagna's butcher shop (upper left).

Some highlights from the first game.  The Yakuza sumo wrestler attempted to crush Crockett and Tubbs in their convertible.  He wounded them but was thrown off the car when it moved the next turn.  The Yakuza leader is at the right holding a sword.  He met his end after being crushed between the car and a building.


Two DEA agents have confiscated some drugs.  Unfortunately there was an explosion and they are now on fire.

The tanker truck was hijacked by the Yakuza, but shot up by the police and has come to a stop.  The police surveillance van was destroyed.

The Cartel are escaping with their goods at bottom.  In the upper left, the Cartel 2nd in command (behind the row of barrels) is shooting at Crockett and Tubbs with his submachine gun.  

At the end of the game, Crockett took his third and final wound thanks to Cartel bullets with Tubbs frantically trying to revive him.  In true tv fashion, I am sure that he will have recovered next week!  The Cartel managed victory with 8 points (3 from killing Crockett), the Mafia 5, Miami Vice 4, and the Yakuza 2.  The Mafia won a shootout with the police to claim objectives, while the Yakuza fought both the police and cartel which wore them down.

The second game started with Miami vice deploying.


The Mafia approach the warehouse complex.

A view of the table.

Cartel advancing

The Yakuza advanced and had an early lead after taking control of the big warehouse to the right.

Jules and Vincent from Pulp Fiction taking shots at the police.

The Yakuza have forced the Cartel to retreat from the warehouse.  The Sumo Wrestler nearly crushed the Cartel boss (orange shirt) to death, he had one wound left and barely escaped.  The Cartel minion wasn't so fortunate.

Crockett and Tubbs have exited the car (after running down a Mafia soldier) and are exchanging shots with the Mafia.

The Yakuza were in the lead with 6 points, but the tide has turned against them.  They have moved through the warehouse, into the alley, and are now trapped in between the Mafia (top) and the Cartel (in the building at center right and the wharf at bottom.). Three of them are down and the 4th was shot while retreating.

Miami Vice have cleared the upper warehouse and left side and are moving against the Mafia.

The Cartel attempted to recover their drugs but were whittled down by the Mafia.

At the end the Cartel managed a narrow victory on points with 8 (1 from objectives and 7 from killing opposing stars and co-stars), Miami Vice 6 (and satisfied that they had confiscated a large quantity of drugs), the Mafia 1, and the Yakuza 0. 

Both games were fun to run and the players all seemed to have a good time.  7TV is a great set of rules that are adaptable to a wide range of settings.  I am already working on ideas for next year.

06 July, 2023

28mm Yakuza

The Yakuza are the third faction for my Miami Vice game.  When deciding what other factions to use in the game, I originally planned to use several that I already had painted such as bikers and the mafia.  I happened upon the Yakuza by accident in May 2023 when I was ordering some paint and really liked the look of them.  The 1980s was full of stories about Japan business overtaking the US, so I thought they would fit in well thematically and also provide a distinct group that would be easy to identify on the table.  After thinking about it for a day or two, I ordered them from a seller on eBay.  They are packaged as a 7-miniature set from North Star's A Fistful of Kung Fu range.

For the skin I used a basecoat of Howard Hues Oriental Flesh, a coat of GW Contrast Gulliman Flesh, then highlights with the original Oriental Flesh.  Five of them are dressed all in black and white, so I used contrast black and white to do a quick job on them.  I like the facial expressions and the slightly different clothing each is wearing.  As a nice touch, one has a missing little finger joint, which is a traditional Yakuza punishment.

The boss on the left with a sword and his ex-sumo wrestler henchman on the right.  I wanted to do a tattoo on his chest but many of the examples I found on Google were fairly elaborate for painting freehand.  I searched through my stash of decals and found some 15mm Norman shields by LBMS that were leftover from a project at least 10 years ago.  Several had dragons, with a hole for the shield boss, which allowed me to cut them up into 4 sections: head, body, wings, and claws.  Cutting them up was necessary to fit the available space.  I mixed parts of 2 different decals, applied them, then painted in a longer neck to connect them.  I think it turned out pretty well.


Three rank-and-file Yakuza who are very well-armed.

Two junior Yakuza.  The one on the left has an arm tattoo and brass knuckles.  With so much skinh showing I thought it needed something, but was wary of too complicated a pattern.  I modeled it after the fish-scale tattoos that I found on Google.

Ready to take over Miami!  They are fewer in numbers but heavily armed.